

Walker's desperate drive to be the hero ends up being the reason that everyone in Dubai will die of dehydration. It also makes a point about what happens to the people and objects around a shooter protagonist.All of this is demonstrated without an ounce of restraint. Martin Walker, it demonstrates that acting like the protagonist of a shooter game in real life results not in victory but tragedy, and that such an individual would not emerge from the situation a dedicated, stoic hero, but rather an unhinged, maniacal, PTSD-ridden psychopath. It argues that the genre more or less forces the player to become a Sociopathic Soldier with Black-and-White Insanity. The game is equally unsubtle as a self-reflexive critique of the military-themed shooter genre itself.It goes even further than that by reminding us that even if we have made a mistake, we still have the right to go home and do better next time even in your failures, you have the choice to keep on living and face up to the consequences of your actions. Short of someone pointing a gun at you and forcing you to do something, you always have a choice to do the right thing.

You should never try to blame others for your own actions you always have the option of stopping what you're doing and walking away from the situation. The other major Aesop that the game tries to get across is that of personal choice.
